Legends of the Nentir Vale
Pelor, deity of the sun, is depicted as an older man in white, with wild hair and a beard of shining gold. Pelor is the creator of many good things, a supporter of those in need, and an adversary of all that is evil. He is the most commonly worshiped deity among ordinary humans, and his priests are well received wherever they go.
Though widely revered as a peaceful and gentle deity who alleviates suffering, Pelor also has more martial aspects. He brings his wrath to bear on darkness and evil, and he invigorates and heals those who champion the cause of good. Pelor teaches that the energy of life originates from the sun. This light brings strength to the weak and health to the injured, while destroying darkness and evil. He urges his followers to challenge the forces of corruption aggressively, but also to remember that just as staring at the sun can cause blindness of the eyes, relentless attention to the destruction of negative forces can blind the heart to the true essentials of life: kindness, mercy, and compassion.
Clergy and Temples
Pelor’s clerics favor yellow garb. They are usually kindly people with backbones of steel. They are primarily nurturers and protectors, but when the time comes to bear arms they are not afraid to do so. They use their powers to heal, nourish, and otherwise aid the needy, while practicing the skills needed to protect their charges should they be threatened. Many clerics of Pelor leave their pastoral duties and go to explore far lands in an effort to drive off harmful beings and spread their deity’s gifts to all who need them.
Temples to Pelor tend to be tall, airy, and blindingly white. They are usually placed so the sun shines into most of their rooms throughout the day. They often feature open, sunny courtyards as well. Pelor’s temples are always kept scrupulously clean, and many of them of have wings that house hospitals.
Pelor’s avatars usually look just like he does, but they sometimes take the forms of fresh-faced youths of either sex. Pelor dispatches them to deal with epidemics or treat the injured after great disasters, especially if another deity brought about the calamity.