Village of Harken

Harken Village: A small village nestled near the White River, along the old King’s Road in the southeast corner of the Nentir Vale.

Population: 212; another 100 or so live in the countryside around the village. The people of Harken are mostly humans, dwarves, and halflings.

Government: The human noble Baron Stockmier is the Lord of Harkenwold. He oversees justice, defence, and laws within the six villages and surrounding countryside that makes up the Harkenwold. The Lord appoints village elders to help with the daily governing of the Harkenwold. One of the town elders is called Old Kellar, an ancient and respected dwarf.

Defence: Harken village has no standing defences, but 30 or so able-bodied warriors can be raised from the population relatively quickly. If the need arises, the Lord can call up 150 militia at need from the whole of Harkenwold.

Inn: Aunt Nonnie’s Place, which has a common room, kitchen and rooms to rent, is run by the halfling Nonnie Farwhere. While not a proper inn, it’s the closest thing to one you’ll find in whole of the Harkenwold. “Aunt Nonnie” is something of a gossip and a busybody.

Taverns: Cliffside Brewery; The Broken Gaol Taphouse

Supplies: Harkenwold Trading Station is the major mercantile outlet in Harken, the Trading Station is owned by a stout, oily little man named Rennis.

Temple: House of Faith, which caters to worshippers of Pelor, Moradin, Erathis, and Sehanine.

Places of Interest:

1. The Broken Gaol: Once a respected taphouse named the Silver Nail, this tavern caters to the Lord’s troops. An opportunistic half-orc woman named Krutha runs the place.

2. Harken Keep: The home of Lord Baron Stockmier and his family.

3. Cliffside Brewery: The three Ironbeards, brothers Omurk and Dannurk, and Dannurk’s notoriously short-tempered wife Dathilda, run this fine brewery. This brewery not only brews its own ales but also sells its product to taverns in Fallcrest and Winterhaven. They are good friends with the smith Kathrid in Albridge.

4. Old Kellar’s House: Once the elder of Harken, Kellar is an ancient dwarf who worked as a master stonecutter and mason for a century. He built much of Lord Baron Stockmier’s keep.

5. Harkenwold Trading Station: The major mercantile outlet in Harken, the Trading Station is owned by a stout, oily little man named Rennis Longstream. Most common mundane items available of 50gp or less.

6. Tower of Green Flame: A mysterious crystal spire rising above the town, this tower is thought to be the residence of an ancient archmage who long ago departed the world to explore other planes. Townfolk avoid the place for the most part, fearing arcane traps or curses. Of the few explorers brave enough to venture inside, more than one has disappeared and the rest found the place empty – three small, unfurnished floors with nothing but dust and bird nests. On moonless nights, eerie green phosphorescence plays about the tower’s upper floors.

7. House of Faith: A large temple built by an adventuring cleric of yore, the House of Faith has seen better days. Shrines dedicated to Pelor, Moradin, Erathis, and Sehanine stand inside. A local Cleric of Pelor, Father Dells lives in a house on the grounds.

8. Aunt Nonnie’s Place: The doughty halfling Nonnie Farwhere runs a small inn with a kitchen and common room. Nonnie charges 5 silver pieces a night for room and board.

9. Constable: This is the local jailhouse. Constable Thornbridge and his deputies are stationed here.


Legends of the Nentir Vale jbproctor jbproctor